Hey again (again) Tolmekian. Sorry it took me a week to respond, but better a wall of text later than never, right? First off, let me just start by saying that I am totally, 100%, completely naked right now. Second, I think I forgot to mention before how much I love this friggin mod! It’s like playing a whole new game! I think it’s what ToA was SUPPOSED to have been all this time, instead of the broken turd they left in a flaming bag on our doorstep. It’s just too bad that players had to fix it instead of the devs themselves. So, THANK YOU THANK YOU THANK YOU for all your hard work in making this game the very best it’s ever been! Seriously, I dunno if you play City of Heroes or not, but if you’re ever in Paragon City, drop me a line (@Plug Nickel) and I’ll hook you up with the goods.
Anyway, dig this…
Minors. I went back and checked my save game and I really don’t see what I was talking about with regard to majors making treaties with minors. All the treaties are accounted for except the Korx and everyone’s at war with them (including me). Also, I never even realized that you could get different reports on the civ you’re trading with just by using that little menu window! I dunno how many hundreds of hours I’ve spent playing this game over the years, but I’m still amazed when I find something like this that I’ve never seen before.
Offensive Meditation. Yeah I do indeed play with tech brokering disabled. I actually wasn’t sure what the hell tech brokering was. I’d thought that maybe it was like when one of the minor races swipes all the techs from a major race and then wants to sell the hubcaps – but I really had no idea. It sounded scary though, so I turned it off. What exactly is tech brokering then? Does it just mean that I can only get unique techs from the civs that start with them, and not through third parties?
Random Team. Haven’t done the campaign, and I never mess with the relations setting, so I dunno where that team came from. Maybe a virus I picked up from fatsweatyknockers.com. Who knows?
Spies. You guys are likely right about why they were swarming me. It sure was a lot different than the ToA espionage that I was used to though (but not in a bad way). I did notice that you tacked on an espionage bonus to Counter Espionage and I thought this was great! I can’t think of another tech that gives an espionage bonus in the Terran tech tree, so it was welcome. I also noticed the +10% loyalty bonus in the Secret Police Headquarters tech, and thought that was damn cool as well. Unfortunately, the Secret Police Headquarters sucks balls and I would never ever research this tech (unless I’m missing something, it looks like a clone of Restaurant of Eternity, with the added bonus that I can have one of these turds on each of my planets – oh happy day!). If it gave a bit of an espionage bonus in addition to the loyalty bonus, it might be more attractive to me, but loyalty by itself isn’t very useful (in my games anyway).
Tech Tree. Glad to see that Warp Bubbles and Electric Tulan Cappuccino Whisks are making a comeback! Unfortunately, because of how expensive weapon techs are (and I know this has nothing to do with your mod) coupled with my very slow research setting, the good/bad guys of the galaxy aren’t likely to see the fruits of their alignment until long after the game is over now that good/evil civ bonus techs are way down at the end of the tech tree. But screw them, I say. Screw them straight to hell.
Galactic Achievements. You said that your mod only fixed Galactic Stock Exchange, Galactic Monument, and Hyper Distribution Center (all awesome by the way), but I thought I saw a few more in there that I’d never seen before. What about U.P. Headquarters? That was a new one. And I think there were some others in there as well, but they were from alien techs like the Shrine of Mithrilar andMercenaryAcademy (which I’d never noticed in a normal game of ToA). Of course they might have been there since v1.1, but they’re all new compared to the dev’s version of ToA, which is what I’m used to. (I only played a few games with your 1.1 mod and could only recall that it fixed the AIs and made them playable again). Oh and with regards to Eyes of the Universe, please don’t take any nerfing glances at this galactic achievement on MY account – I’d hate to be the guy who screwed up everybody’s favorite wonder and risk getting beaten up. Besides, I guess I can just change the value for myself in the xml right? It just friggin bothered me because you have to research all these Sensor techs and then you build this one achievement and suddenly there’s no need to even put sensors on any of your ships ever again! Crud.
Trade. Hey thanks for letting me tweak stuff! Your trade numbers were likely great for the majority of players though. I’m just a bastard, and I’m no good. Actually, since I’ve been granted carte blanche to dick with stuff, I was thinking of messing with the civ customization points system to make it more uniform. It always bothered me that there were “efficiency plateaus” that made certain point-spending habits more economical. For instance, spending 2 points on Economy gives you a +10% bonus, but the NEXT 10% bonus only costs HALF as much (1 extra point, so +20% costs a total of 3 points). I’d like to standardize these values according to how many points you spend. Do you think this would break anything?
And here’s a couple more thoughts…
Starbase modules. Since you got rid of the cost of starbase modules, doesn’t that sorta give a middle finger to the evil races, since free starbase modules used to be one of their perks? And since they don’t get their big guns until so late in the game, might they now be unjustly boned?
Missing dialogue. I remember reading about a mod a few years ago that reintroduced a crapload of lost dialogue that was in the game but never got used because of a bug or something. Even though I never downloaded it, it sounded like a damn fine thing. If this is what qrtxian is talking about, I really do hope that you can bundle his mod with yours! That would friggin rock! I dunno why they put junk in the game that people will never ever see. This game is like a haunted tomb filled with secret doors, and every time you open one, a bunch of treasure that had been there for centuries comes spilling out. Anyhow, THANK YOU QRTXIAN, and THANK YOU TOLMEKIAN if you include his mod with yours!
OK I guess that’s it. Sorry again for all the text.
(Disclaimer: fatsweatyknockers.com is a fictitious website and does not exist. Believe me, I checked.)