Hey there Tolmekian,
Just registered here to say thank you. The mod worked great in my last game, an Immense Map with 9 Major Races and 8 Minor Races. I can also agree with you on what you did to the Tech-tree, I'm not missing the top-tier weapons.
To be honest all of the races did pretty well at the start, and with the quicksave trick the Minors colonized and held their own fairly well. Ironically it was the Krynn in the end that eleminated most of the other races, they simply ended up massively placing spy's onto the race they were at war with, which really crippled their production rates. Only because I ended up placing a Counter Espionage Center on each of my planets I was able to keep going without worrying about their spies.
They literally bombarded the other races with troop transports, quite interesting since normally the Krynn in my games ended up getting wiped out pretty early. They ended up lacking at the technology part, whereas I ended up building a bunch of ridiculously expensive battleships. But all in all one of the most balanced games I've yet played.
The strangest was still seeing the Drengin actually doing well for a change and Iconians actually build stuff on their planets, Iconians also did very well technology wise. And to be quite honest I've not really had much of a challenge before this, probably the first time I actually had to fend off troop transports from my planets and barely holding on. Another funny thing was that the Thalan's got annihilated at the start by three of the minor races (Elerians, Silicoids and Darloks)
I've mixed the AI's with both 8 and 11, they seem to both work fairly well. Krynn in my case was 11. I've Replaced Altarians with my own race, own conversations, own tech-tree (history's), improvements and it all works great. I will probably change the minor races around a little to my own preference, while they work great now I feel the portraits and such don't really fit, also adding unique racemusic to each one of them will add some flavor.