In a couple of weeks this mod will be three years old. Wow, time flies eh?
Still going with my latest test game. The recent changes to the weapons have been beneficial to my Arceans, who can do a lot of damage in that first round even with just Harpoons and Neutron Drivers. This leverages their Super Warrior ability, allowing them to take less or no damage from enemies when they get the first attack.
Yeah, I'm actually mixing my weapon types for a change. Plus, missile modules are quite big, so I sort of need the second weapon type.
I haven't fought any tough opposition in the late stage of the game. The Drengin are the most powerful, but they're also my ally (I'm -evil- Arceans!) so I've been going after the weaker races and using influence to flip a few colonies away from my rivals.
In the early/mid game though I did have to fight off the Zylons and Altarians (thankfully, not both at the same time) and the space cannons and Cathedral of Valour were pretty useful in staving off ground attacks from the odd transport that got through. So I think for the most part, my job working on the Arceans is done, apart from filling in some descriptions.
Going to go back to the Zylons/Yor next game and see what needs doing there, apart from obviously getting them to terraform - I might need to make the technology core, or I might just need to pull it out from behind Biological Studies.