Quoting brainiac74, reply 44I strongly agree with most of the posts in this thread. I really think tactical combat and units need to be far more varied. Compared to MoM, AoW, King's Bounty, MoO2 etc., I find the the tactical combat and units relatively bland. Perhaps this is a bad analogy, but comparing the tactical combat in Elemental to MoM is like comparing the card game 'War' (split playing card deck between two players, flip top card of each deck, highest card wins) to Magic the gathering (endless variety with seemingly limitless strategic possibilities). Elemental has so much promise, but the bland and somewhat tedious tactical combat is disappointing and greatly lessens my enjoyment. I think improving tactical combat/unit variety alone would ensure that Elemental doesn't leave my hard drive for many, many years.
I'd like you to explains to me IN DETAIL what is the difference in the combat system you see here and MOM?
I personally don't really see any. What I do see different is is the COLOR of the combat not the actual engine of it. You actually get MORE units in this game than in MOM. 10 units with up to 18 troups in each unit. MOM only gave you 9 units and only up to 8-10 troups in a handful of them like spearmen, swordsmen, archers and wizards. Next you either stood your ground or marched forward to battle. You cast your spells each turn and continued until one side was dead or the 25 turn limit ran out.
Elemental is nowhere near as colorful as MOM in the combat dept I will say that in defense of MOM. But, the rest is so near identical I just don't see the difference unless you want to bring in the spellbook and how few spells Elemental has vs MOM. But, let's face it MOM had a few select spellls that got used all the time and the rest became cosmetic but were hardly ever used.
It IS the COLOR of MOM that stands out in combat though not much of anything else. The music is livelier and the particle effects of the spells and combat sounds got you into the battle moreso than in Elemental, but, combat wise it's pretty much the same in every respect.
So what players are wanting are the COLORS and SOUNDS of MOM's combat that's why many are calling Elementals combat bland.
No, you are wrong. it's not color it's mechanics. Combat doesn't have to be complicated to be fun (and as you noted if you don't look at the details in MoM and EWoM it looks similar). But one is fun and another is not what is the difference.
1) There are almost no damage spikes in MoM once you look at stats -> you have fairly accurate estimate of what will happen. It bring tactics and not just a luck
2) It was varied, while spearmen and swordsmen does look similar but one with better shields and attack. Swordsmen had big shield which protected from arrows - very good and specific role. (that's just 2 starting units the farther you go more cool stuff you get)
3) Magic played big role - hence Master of Magic, at the any stage of gameplay. And it was varied - not just dmg and summons, but various buffs (with various effects), enchantments, debuffs on enemies etc.
4) There was place for little guy and big guy - how cool was superelite soldiers, they could stand toe to toe against even strong magical creatures.
5) Tactics was varied, the way you fought against Rjak (death mage) was completly the different as you would against Tlaloc (warlord)
6) Heroes were cool with various abilities, and they were able to live long enough to be really handful at the end
So no it was not just bells and whistles (color) graphics are abysmal compared to nowadays situation but gameplay was great