Ty all guys, glad to see that you are all enjoying yourselves.
Other thoughts - when you are releasing test candidates, use a convention like 1.01, 1.02, 1.03, etc. I had a few invalid gamestates from folks that had your "old" 1.1 test and it took me a minute to figure out what the problem was.
lol the previous version of test was only out for about 4 hours so i didnt think that many ppl would have got it. will fix from now on.
SP comments - I like what you are doing with the bosses. Good content and good ideas. Maybe make a bigger reg model as an additional boss. I really liked whatever you did with the rain of ice attack spell (the one that hits the dgs). I think maybe that came from one of the nightmare bosses, but I really don't know for sure.
-- Fire Rain comes from nightmare to make it a more unique creep. More bosses/creeps/waves are on their way it just takes time to code them in and i have been fixing niggling issues for the last few patches and so i havent had much time to make any content. Larger reg model is easily doable - and he will prbly have snipe or mines!
What is the overall goal of SP? To get it to a point where you are eventually overwhelmed and lose - then you can say "I made it through wave 57." But can you tell what wave you are on past 20? Also, if you can't scale the enemies past level 20 to make them stronger, then it just gets silly. I was playing SP as ub that could not die against creeps that I could only slowly push back... if I had played 3 more hours, I would have pushed them all the way back to the crystal, but then I'm just sitting there... fighting the same creeps over and over.
-- I just rechecked the SP code agian to ensure that the function has not been thrown off. it works when set between 1 and 20 (ie i can only easily test these because of lobby warrank starting restrictions. I should go off a bit after wave 20. Effectively the code destroys the enemy citadel.
The real aim of singleplayer is just simply to allow you to play demigod - enfos without requiring 2 teams, to test builds and most importantly to allow me to test the game (i only really play much with one friend at the moment). I can further scale creeps in singleplayer if everyone would like me to?
Is it possible for your mod to increase in difficulty at the start of the game if the host chooses settings like high gold, high xp, etc?
Probably but this would require alot of work. I would prefer to go with what is below.
And, I really think we should come up with some standard ways to play this. For instance, in SP, high gold/normal xp might be the settings we go with. Its difficult to think of how to balance if people are playing it using different settings as their experience will be VASTLY different.
Normal XP normal Gold, both have been boosted for this version of the mod and items/citadel upgrades were balanced to this amount.