Damage types are great, but what about unit types and special abilities? I'd like guys with pole arms to stop mounted charges, but I also want guys with bows & daggers to get crushed by mounted charges. And eh.. It might be cliché, but I'd like dragons to breathe fire, golems to be impervious to magic, swamp monsters to be able to move unseen & ambush stuff in swampy terrain, and so on.
Special resources that give stuff like super-powerful units or great, big piles of mana work best if they're hard to find and easy to contest. I can't really imagine how you'd do that in a game with randomly generated maps that the players are unlikely in the extreme to have explored to any degree before establishing their empires (or kingdoms or whatever).
City improvements aren't visually distinct enough. I'd prefer if the improvements either didn't use tiles at all and simply showed up on a mouse-over info-card (or whatever), or if they were so easily distinguishable that I could both tell them apart and guess their function if I'd never seen the game before.
The GUI needs to scale, or have a "blind old bat" option. My screen is some distance from my face and I play in 1920x1200. Font below size 22 gets annoying.
I'd like verbose character stats with tooltips in the equipment screen.
With a city selected, I'd like to be able to right-click any building to get full details of it. Take me to its Agamemnon entry or something
Hero traits (as in multiple) & heirlooms would be cool. Mr. Handsome The Heroic Administrator would be a much cooler guy if he had a couple of traits like "is handsome (charisma+2)" and "is brave (morale bonus)" and "is a good administrator (production +% when in a city)". Or he could just have a pile of magical heirlooms conferring him similar bonuses. The cool thing about heirlooms would be that they could be stolen, destroyed or even cursed. The cool thing about traits is that they could improve over time if the possessor does relevant stuff (administrator administrating, brave guy rallying troops, etc), and that offspring could inherit them.
Speaking of morale, how do you guys intend it to work?
And speaking of stats, I know you looooove your 0.000000001 modifiers beyond all reason, Frogboy. But seriously... It is BORING! I don't mind that a level-up gives my char +1 too something. But don't make it +1.0 when we're talking about stats ranging between 10 and 15. "Whooooo! I just increased my strength by a 150th! Tremble before me, world!" is something you won't ever hear from a sane person. I can't speak for anyone but myself, obviously, but I very strongly suspect it's the sort of thing most people get anti-excited about. Please let meaningless, fractional increases die with GalCiv2. And with fire too, just to make sure.
I love the NPCs. Mostly, I love their Agamemnon entries and what they might be, eventually. Right now, there's way too many of them in the game. A guy who gives +2 research points/turn is special. 500 guys that do it aren't special, they're a nuisance lemming-horde to be butchered before the AI can get its hands on them.
NPCs are way, way too powerful right now. Building and equipping an NPC blob to the point that it moves 5+/turn, has an attack rating of "hordes of dragons flee screaming" and a defence rating of "hitpoints are irrelevant, nothing will ever hurt us" is quick and easy. Much more so than building an empire (or kingdom or whatever). It's especially nasty since a party of one guy can actually crush a whole pile of cities single-handedly.
It would be cool if adventuring parties competed. I'd love to ambush the Adventurers of Enemystan while they're escorting some useless noble to his abode. Or to race them to a rat-infested cellar. It would also be just a little bit cool if adventuring parties sought patron kingdoms (or empires) for funding, and spread culture in return.
NPCs wandering aimlessly about the wasteland seems a bit.. silly. Why aren't they knocking on doors? If I were them, I would. Why wander about the wasteland when you can seek out competing city-state'ish factions that require your services desperately, and hire yourself to the highest bidder?
Also, why let adventuring parties/hero blobs attack cities? Nevermind for a moment that it is totally game-breaking right now, how much sense does it make for 5 guys to blow into a town of, say, 500, and take it over? Do I hear you shout "none at all!"? Well, I'm glad we agree. Super Combatants are cool, but only if they actually look like it & certainly never when they're just 5 guys (if that).Hero characters leading troops would be cool. But then it should work more like the Independent Character concept found in various wargames.
... I'll stop now, before this moves from lengthy rant to original body of work magnitude. And eh, thanks a bunch Frogboy & froglings. It's starting to get fun. And it is much prettier than it appeared to be (had to be said, since I bitched about that too, earlier).