There's a number of other interesting features regarding some of the default ships (in DL and DA). For example, the hull of the medium "Battle Axe" ship is actually a small hull, no matter what race you play as. Also, on some of the ships that have "fake" weapons, the weapons actually 'fire' during combat, albeit solely as a visual effect (for instance, one ship that used only beam weapons had fake missiles fire during the combat viewer). Is this possible to replicate with your hull mod, Kryo? For instance, putting "fake" photon torpedoes on a Star Trek-esque ship could let it have both the torpedoes and phasors without actually having to have two weapons types. It always irritated me a little that my faux Enterprise had to use only one or the other.
They're both the same model and the game does not include any jewelry piece for colony models, so whichever one you remove first will count as the "real" one
Really? In my experience it seemed like the fake was removed first.
Is there any way to distinguish between these fake components and the real ones when upgrading a ship? I often upgrade off the core designs, which may be useless but look cool, but I often accidentially remove some of the fake components and can't replace them.
Since I was labeled a troll, thats my new name. The troll
Sorry about that. I'm afraid I fell victim to stereotyping - you posted 5 or 6 responses in several different threads, wrote a great deal in caps lock, and made a number of rather insulting comments that didn't have much to do with the thread (like grousing at Stardock for nerfing the DA Korath in TOA) - and I just assumed you were a forum troll, who often do that sort of thing. Sorry.