1)Awwwww, c'mon now Plus, if anyone is getting the boot its those darn Torians...I am sick of invading full pop planets.
2)Looking to keep it in the Metaverse..but just to continue this thought...Can I create my own special abilities by modding? Is it easy?
3)I have been trying this strategy with some success..The problem is that late in the game I find this to be impossible, I never have that kind of quantity of Transports. I am exceptionally curious as to how you, and others, are able to have such a massive fleet in later stages. (Being that many others also play Gigantic maps I would love to hear your thoughts...building and positioning such a massive fleet without my plans being somehow interrupted is a far away dream for me)
My usual strategy involves concentrating a lot on research after the initial colony rush. After this I will work up my social and then finally begin work on a good fleet of small ships with powerful weapons, enough to keep me at the upper half of the military ratings. I then work that fleet towards my first target who usually has no warships whatsoever. While this fleet moves I begin work on Transports on any planets that can complete one within 3-5 weeks (This is probably my biggest mistake...I build the vanilla transports. I have tried building a cargo hull transport with life support to reach the destination...but cost comes close so I just don't bother anymore. Maybe spend a few more turns to build up Life Support and then use hulls with transports only?). Once I have enough to hit 2-3 of the enemy's planets he has started to work on military and may become competetive so I am forced to hit...He falls and the game moves on, at least best case scenario. Hope you can pick through my problems with that short description...
I guard those treaties like they are planets...I had never really considered using them to prevent a war. Do the advantages they gain from my economy/research really begin to stack up though? I don't want the leader to just keep climbing further and further from my reach...
I had always wondered about this, so I am glad you bring up the alliances. I have noticed that when I am looking to avoid wars alliances are best ignored. Whenever I enter into an alliance, it is in all likelyhood not the military leader and then this race is soon drawn into a war it can't win, dragging my race into the mix as well. Is this how it usually works for everyone? Any way to power up these alliances? (The only times I have allied with powerful races is when I have been obviously in control of the game)
Trading my Diplo techs is definately a new idea....It'll be a rare moment, but nice to keep in mind.
I don't know how I missed the 'Paper Tiger' strategy...that is going to do wonders for boosting military ratings. Is there any way to actually use these guys if it all hits the fan? Maybe fleeting them all and building a medium class ship with heavy defenses and a fleet module to join them?
My thanks to everyone, all your posts have been helpful. Sadly, the Drath have decided not to show up in my last two games, but third time's a charm.