I have noticed a discrepancy between the in-game displays for the range of a vessel. For instance:
I created a stock fighter on the 2nd mission in the campaign. It has absoultely no modules whatsoever, and I have not selected any form of range-increasing abilities for my race. (Checking the civilization screen confirms I have no Range modifiers). On the build menu, the ship is listed as having a Range of 0.1 pc, and a Sensor Range of 2 (no units).
Once built, the main-screen context menu claims the ship has a Range of 0.3 SCT, which according to the manual, is sectors. Further, it claims the ship now has a Sensor Range of 3 pc. ((According to my civilization screen, I have a +1% bonus to Sensors.... unless this game does some rather severe rounding, I don't think that should be +1%. +1 maybe? Another units issue. Stardock employs people from NASA, me thinks.))
We then click on the 'ship details' button, and now the 'Sensor Range' is given as 3 su. (Space units? What happened to parsecs? Don't get me wrong, I prefer space units, as a parsec is a finite unit of distance which conflicts with GalCiv's representation of the galactic map depicting relative hyperdrive transit distances....but consistency please!) Additionally, the Range is now listed as 0.3 pc.
Finally, from the ship details screen I can select 'intelligence report', where the only information I can find is simply listed as "Range" (No separate entry for sensor range) of 2 pc.
((Comparatively, a Colony Ship with a main-screen range of 1.9 sectors has a ship details range of 1.9 pc and has an intelligence report range of 26 pc.))
Assuming that there are 15 parsecs in a sector, as one can count on the minimap, then converting the 'Worthless's 0.3 SCT rating into parsecs would give us 4.5... which conflicts with both other methods listed in PC...
((similarly, the colony ship is listed as having a range of 26 pc in the intelligence report, but 1.9 SCT comes out to be 28.5 PC))
I just wanted to point out that discrepancy, with the hopes it might be patched someday. Thanks!
Otherwise irrelevant comment:
I'm looking into this because on most maps, I noticed that range was largely irrelevant as starting vessels could often traverse half the map without particularly huge range bonuses... Further, range seems to scale with the size of the map, making life support largely irrelevant unless you're on an immense map and attempting to divebomb the enemy capital from the opposite corner. ((IE: A starting colony ship on the immense map seems to have a range of about 4.9 sectors... ginormous.)) I somewhat enjoyed the nature of MOO games where your expansion was rather limited to the range of your vessels, and with the scaling factor for larger maps, I've yet to find a combination of size and limiting range that I'm happy with. If anyone has suggestions for that, let me know.