Lets talk scouts.
We know they have been nerf and that might have been a good thing. Let's face it, scouts are suppose to make poor frontline soldiers.
But what about behind the lines? Or in other ways of attacking the enemy?
TEC scouts have timed explosives. That barely scratch the paint and often take way too long.
Advent scouts have kamikaze. The is like a bug splat to anything bigger then a scout.
And Vasari scouts? Well they might just be the most useful behind lines in taking over neutrals.
We need to do something to buff up these abilities. Maybe not the Vasari, but the other two are now simply useless aside from scouting. And even then, other ships can do it better and longer.
Lets ask the Devs to increase timed explosives damage and cut down on the time it takes. Also increase the kamikaze effect from the Advent scout. Not a lot mind you, but enough to make them useful and have them feared again. Plus, due to the higher end techs these involved, no one will have to worry too much about scout rushes, which I have to admit were lame. Does anyone else have any ideas to add? Or comments to deride my ideas?