OMG, what a spam. I shall name my dog in Torchlight Scoutdog! This is my prescription for every spamoholic
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On to questions, shall we?
1. As we can see in the video, we are able to add a couple of armor parts to our units. Will this functionality be also spread to weapons & 'equipment'?
2. At the moment, there are 3 categories: weap., arm. & equ. Will there be added any more? For example "training", which would describe the type of training that the unit has undergone.
3. In equipment we now only have some "packs". Will the packs be substituted by some rings/trinkets/amulets/rabbit feet, or will they stay?
4. General question about economy. If we want to rise the income, we just get more people and build some markets, yes? If we want faster research, we just build more academies? And finally; if we need more troops, we just build more barracks?
5. Once you said that major part of incomes, players will spend on army (training & upkeep). Don't you think there there should be 'operational costs' tied to all (or almost all) buildings, so that specializing in research, building many mines or supporting barracks, would require from a player to spend some money on those? In other words - will there be any other significant ways to spend our hard earned money?
6. Are there any news about independent factions?