Actually, it is linked to map size and decreasing planet count. The number of bonus tiles is pretty constant for any given map size, they are just being distributed over fewer planets.
Yea i was thinking because it is a gigantic map but with rare stars, it must mean there are allot more bonus tiles to go round. Also i noticed i was getting a few bonus tiles on extreme planets, which i have never seen before!
Yea, I was not prepared for getting bonus tiles on my extreme planets, I usually choose my science capital after i have colonised all normal worlds, and extreme worlds never have anything, so i don't usually give them any consideration at all. So i had already chosen my scientific capital and it was more than half finished when i colonized an extreme planet (quality 18) with two 300 science bonuses! The other planet which had the 700 science bonus was way too small to be a capital, it had only five available tiles!. So i changed my capital location.
Now even with all those bonuses i mentioned in my previous post, the first time round with that map, the AI trumped me again, and flogged all my extreme worlds and would not trade extreme techs with me at all. I had set Arcean up with five diplomatic ability points, the rest on weapons, luck and any leftover would go on morale. But also i used the war party government, because I wanted to boost weapons as much as possible, since weapons goes well with the Arcean super ability, but defences and hitpoints are not so relevant.
So after loosing ALL my extreme planets to the AI, i decided to rerun from the start again, this time taking note of the best planets to colonise first. This gave me just enough of a boost, to just manage to get into extreme techs just by the skin of my teeth! only ended up loosing two extreme worlds, so a very good result. Amazing how much impact a small change in starting out efficiency can have on the game!