Quoting SpardaSon21, reply 13Is C&C 4 going to be a Demigod clone? One of the best parts of C&C was its lack of a unit limit and expendable units.
I've always believed that it sounds dumb as hell when someone say something like that...."OH! So C&C Generals are gonna be a StarCraft clone??" <-- The "TRUE C&C!!!" fans on the official forums was like that because C&C Generals were going to have worker units just like StarCraft....That the worker units in those games were radically different wasn't a hindrance to complain page in and page out....
The differences between the games are very large. To begin with, one is a pure RTS while the other is a hybrid of A-RPG and RTS.
Command and Conquer was great when the gameplay was as it was originally. It was pretty slow-paced, frustratingly hard, and while it was POSSIBLE, generally the game wasn't won by making a billion of UNIT_X and attack-moving them.
Starcraft I feel was a very overrated game, and frankly I despise it for the framework of mechanics it forced the RTS genre into. Now it *IS* about making a horde of units. You have your 'Infantry Barracks' generic building, your 'Supply Yard' generic building, your 'Research Center' generic building, etc. Most RTS games you can 'divide by Starcraft' and have just a handful of semi-unique ideas leftover.
The uniqueness that a game like Homeworld, Dawn of War, or World in Conflict brought to the table infinitely beat out the inane and cliched gameplay of Starcraft.
Ultimately, C&C went down the Starcraft route, giving us RA2, C&C3, Generals, etc. Starcraft and Starcraft-esque RTS games to me was really the 'console version' of RTS games. Focus on action, action, and more action.