Good and Evil have always been a part of games. There have been Heroes, Villains and shades of gray. The Good, the Bad, the Ugly.
Part of that epic struggle betwen Good and Evil has often been the Player. Based on his decision the story and world could change with the Avatar being no exception. Sometimes the changes were Realy well fleshed out, other times its barely noticeable.
But, the whole thing had and still has a massive flaw.
Being Evil in games usualy amounts to becoming a MASSIVE dick.
Realy. The Multiple choice way usualy end up with the players char threatening to kill someone over something petty. Discounts at shops for example.
The Multiple choice way usualy end up with the players char killing someone over something petty. Like, for the heck of it.
All Evil amounts to is being a bully. Just remember Baldurs Gate, Mass Effect, and the loads of other games. If you're evil you usualy end up engaging in violence needlessly.
Why has it come down to that only? Where is the manipulative Evil. The Masterminding, the art of carrying a facade of good while preparing the apokalypse in secret?
And why do i still have to save the world even though i seek to hatch a world destruction/domination plan myself? can't i just kinda take over from the first baddy then have some do googders come after me?
I'm sick and tired of being a bully or some Skeletor clone!
Why always the extreme of being an angel or someone who eats orphans 3 times a day?
I'd love a RPG where i can seriously go ingore the plight of the game worlds inhabitants to go and do my own evil thing.
Like raising a new guild of evildoers, expand it, clash with existing guilds, take over the country, secretly prepare to make live misreable for everyone!
Heck, in Baldursgate i spend considerable amounts of time (since i never waited till imba levels or staff/sword of pwn) slaughtering covled enforcers in order to rid the land of that plague (and save me trouble in the future). That was actualy a pretty evil thing to do that did not come down to bullying or simply killing for no reason.
There was purpose behind my doing and the game rewarded my evil law enforcer slaughter week with NOT sending any more enforcers. Because they all were dead. the whole order.
Of course the game offered some evil for fun things with summoning higher demons into a crowd of civies.
It was possible to do such things and get a for mof reward that didnt directly pop up on my screen saying i got a 5% discount or XP. The Reward for summoning the demons? Endless joyfull minutes of the city guard trying to cope with it.
Now it would have been great if the guard would have weakened to the brink of collapse, allowing me to walz in, slay the beast and become a "hero"...
Now of course Most rpg's that have a storyline to follow would simply not allow that, but with them (aka: Dragon Age and Mass Effect2) i'd already settle for more evil option than just "killing them randomly" and "gimme cash or catch bullet".
Mass Effect was especialy guilty of this sin, leaving me with the deep impression of Sheppard being a massive dick. Its moral choices basicly changed nothing noticable but left me with the impression that Sheppard is a massive dick.
"Evil" can be more than just shooting people, bullying vendors and thievery.