Hello, I've played some games and i think i've started to understand the game mechanics but still there's a few things i'm not sure of
1) about trade, in last game i decided to start with the KORX and to try to get the max out of trade (all techs and abilities to max trade / trade routes numbers) with a big map and trade starbases etc... Still for info i never got more than 1000 trade income on screen... And my question was about starbases. It says it increases MONTHLY TRADE INCOME (+85% here). I could never see how much i got from those bases. Does it work for only ally or also foreign routes ? How does it work ? when i click on freighter and he s in the area of effect of the base, it doesnt seem to bring more money than when it s out of the area. In some places i stacked up 4 starbases or more ... do they stack at all for freight ?
2) Same goes for min / max income , i noticed the same route wont bring same money if you do it twice. Same distance, and one will appear as f.e min 20 max 76, the other min 12 max 130 or something . For info i replaced old basic freighter by upgraded speed freighters ... does the difference come from increased trade skill / techs at the time the route is created, or from freighter speed ?
And so i replaced all routes by supposedly more rewarding routes that way and managed to fall from around 1000 BC/week to like 600 BC/week at the end, with a lot more starbases on the way of the route .... kinda puzzling .
3) What do turns mean for freight routes ? is it the number of turn to complete the trip from planet A to planet B ? So does it have any influence on actual income, like trade routes get more rewarding overtime ? That would explain why i lost money by replacing routes..
Other question related to income,
4) i m still not sure of this : when i play on a big map, i never can resist going for a colony rush. But money is a big problem untill you reach a softcap. Ofc when you rush colony ships your population on planets doesnt grow. Is it worth building entertainement buildings to get more population increase ( f.e festival of capitalism is quite cheap and fast to build). Is the bonus worth it or too niegligieable to notice ? In other words , should entertainement buildings be kept to maintain a decent level of happiness in really overcrowded colonies, or is it a viable option to help on start ? (not talking about torian here ofc).
Thanks for answering , and btw i wanted to add it's really nice to see a game where uping difficulty level doesnt ONLY means the AI will cross ALL THE MAP to attack you without any reason or hope ( hello medieval total war , and so many others)