Quoting Ceeshond, reply 14
3. Final Fantasy 12... I have loved The final fantasy series since FF6 and i only really disliked FFX-2 before it (aimed at preteen girls it seems) The change in combat style, Lack of character focus (being able to build everyone anyway i want isnt good for a guy like me i like traditional roles build in characters myself) and the lack of focus on the people in your party, instead the focus is on the war and the story around that.
It just feels you are not actually important in that game. Its actually the only ..well allong with X2 even though i got pretty far , final fantasy i never finished and i am very hesitant to start over.
I'd actually disagree on this one. For one, being able to build a character set any way you want has always been in FF, since the original where you could choose 4 partymembers, rather than getting thrown a standard set. While FF10 characters and FF7 characters were predisposed to a role, you could easily change them into something else and still be remarkably effective (rendering kimaru actually useful was nice, or whatever the blue guy was), and...God, was it FF2? One of them allowed you to completely customize your characters, and had no real 'level' system. But that one was the worst.
The idea that your main characters aren't important is only applicable to Pinelo and Vaan (whom I personally wish had not been in the game. They served -what- purpose, besides being irritating?). Balthier, Ashe, Basch, and Fran saved the world, as you always do in an FF game. Furthermore, I personally find a focus on the world outside your characters to be appealing. It makes the world feel real and living. But to each his own, and I've typed for way too long
The customisation thing has more to do with me being unable to choose and be happy about it. I tried mentally figuring out who i thought was "supposed" to do what role in my party... I just couldnt find it. I didnt like everyone being able to buff everything, and heal, and be good in offence. But thats just me. It feels like a part of party makeup strategy is lost in that.
I remember 7 and 10 to be less open as you put it... but again that was more to do with my already having assigned a role to them based on character. In 7 i had Aerith be a healer as it seemed fitting (so yeah i had to find a new healer mid game
) Cloud offcourse being my main man slasher . i guess i had Tifa fill in the healer spot.... But you are right, thatone was pretty open ( and i loved the materia system myself)
in 10 though.... Its been a while but i cant remember it being that open... Ohhhhhhhh was that the one with the sphere grid ? I ended up opening everything up for 3 of my guys just to beat the Ultimate boss... But most characters have a pretty set course and you needed special unlock spheres to move away from that path... And in my opinion character design made it easyer for me to assign a role to them.
I guess i could never pinpoint what i really didnt like about FF12.. Often thought about replaying it as i never finished it, and it seems like a waste. Biggest thing was the new battle system which i wasnt really fond of, and me ending up having everybody be their own healer/buffer which got kinda boring... and with the.. whats it called.. auto commands system .. gambits was it ? I didnt have to do anything half the time.
Dont get me wrong about the part where i mention the game being story centric instead of character centric. I like a good, deep story... But the characters seem to just go along with the ride, not to mention i found the voice acting quite bad. The voices didnt really fit, not just character wise, but you could hear it was dubbed like some bad german dubs you see everywhere.
If you really think its that good i might just hook up the game again and see if i can finish it this time. Not sure i want to farm (seriously in a single player game ? :/) for good gear again... but yeah 
Ok sorry for the offtopicness but yeah.. sorry 