Yup. I saw that one. Unfortunately, the point I was trying to accomplish was that I didn't want the ships to be faster all together, only when they were inside their civilizations zone of control. Ergo the problem I ran into. Currently experimenting with how they play with the ability to build cheap constructor ships and extremely powerful Speed assist modules on all types of star bases. Not quite what I had in mind for this race. But its something.
Bassically, even through they broke up the main playable races with different tech trees and a few unique improvements in TotA, I still think they all play too similarly to really represent species that evolved and developed in varying corners of space. I am trying to create a series of replacement races that take the advantages of each of the main playable races and emphasize them to a much greater degree, sacrificing some degree of playstyle versitility per race for additional focus on each races unique specific advantages. One of the things that still bugs me the most, is the similar progression of ship and planetary improvement technologies for the various races. So I am building myself a mod where each one comes at things from a different angle as much as possible. So, in this case, I am trying to come up with different ways that various species/cultures may have gotten around the FTL problem without them all having simply "snagged" the humans Hyperdrive. Ergo, one race will simply have a the standard hyperdrive progression, another will have a starting drive, and increasingly high general racail speed bonuses. Another might get little in the way of drive technologies, but has cheap, and readily accessable logistics ability and "warp bubble" technologies and units that will make their ships faster the more ships they group-up together. I then wanted one race to use what I am presently testing, in that they rely on starbases to conduit their ships quickly from place to place, and an additional one to gain no overall speed bonuses, but increaseing in-influence bonuses. But it seems the latter isn't possible. So I am just going to have to come up with some more ideas.
Anywho, digression over.
Any idea of taking the AtlasDefenseInZOCStrength tag and changing it to SpeedInZOCStrength or something similar will work, or just fail altogether?
Ze Matticus -Out.