Leigh Alexander takes a look at piracy from the industry side in a two-parter for Gamasutra. The link is to a reference article on GP about the interviews. Of note, is a reference to Frogboy and EA from the new "PC Gaming Alliance". It is:
[Stardock CEO] Brad [Wardell]'s approach is very hands-off. I think that if the PCGA as an organization is going to be all-embracing, if Stardock were to become a member and EA were to become a member, I think there are very obvious differences in their strategy as pertains to DRM. As a PC gaming organization, we probably need to be able to embrace both approaches, and still be able to make recommendations.
I think it's fair to say that, along the continuum of what is the best experience for the consumer and what provides the highest level of protection for developers and publishers, there's a whole realm of grays in there. I don't think that anyone has the right answer today.
The first part looks at things from the ESA perspective and the second part from the PCGA. Would you like to know more? Then follow the link.
On a side note, I can see Frogboy and JT in a room discussing "official" industry policy on DRM. I think it would make for a very funny situational comedy.