Quoting thehandofzarquon,
The order in which they are defined/declared... problem is, all techs in TechTree.xml are read first, so they end up showing up before any other techs. This causes some really weird looking tech tree displays sometimes.
Try placing a dummy entry in the TechTree.xml file below where Xeno Industrial Theory is. That should fix the problem.
Hmm.. yeah, I can see how that may work. I put a dummy there, to "open up" a spot for my techs to occupy?
The problem is that if I did that, I'd have to edit a non-mod-directory file, which means that the ease of distribution would be compromised. After all, someone may want to try the mod out (or at least proof-test it for me.), and then dispose of it.
Edit: Not that any of this actually matters, since ultimately it's just a matter of taste in how the tech-tree is "supposed" to look.
