That may be the weapons bonus at work, with the Luck ability adding and insult. If your enamy has weapons +50% and his ship has 5 plasmas (10 total attack), the shot from the first plasma gun will not be 0-2, but likely 0-7 (2 + (bonus 50% of 10 = 5)). If we add into that calculation the Luck, then the first shot could be even from 1.75 (25% of attack 7) to 7.
Well, I am doing way more analyzing than I normally do, but I am really determined to see what's up with all of this. Something just isn't seeming right.
If what you are saying is correct than the mechanics of the game are bad. In your example, he is not getting a 50% bonus but actually a 250% bonus (7 is almost 300% of 2). That would mean that he could do 0-7 damage while someone with no bonus would only do 0-2.
However, after looking through several battle numbers, what you have said can't be exactly right. The reason being is that I have a 4% attack bonus and am attacking with beam 3 and yet am, at rare instances, getting 4,5, or 6 values.
But here is the thing... in my latest battles, we have the same amount of ships, like 3 each. When comparing our ships and after you take into account these bonuses and all, when I get into a battle, my modified attack value is around 17 (my base is higher but he has a 41% attack bonus while I only have 4%), per ship, and is about 1 more than his and I do have beam 3s rather than his beam 2s. His shield values are about 2.1 times mine in these battles.
So, from a statistical standpoint, since his shields, per ship, are around 21 (including his 50% defense bonus) and mine is around 10 (including my 14% defense bonus), my shields would expire in about half the time his would, as our modified attack is almost the same and we both have 3 ships each, right? So, my values would start lower and gradually increase until his shields deplete, in which case we should be doing around the same amount of damage (although mine should be slightly higher since I'm using beam 3 and my overal attack is a little higher). His values would also start lower but would increase more quickly to this maximum attack amount. However, in many battles (I have attacked with about 4 similar fleets to his one fleet, since I can't destroy it), this has not been the case.
My values would start low and stay low, usually a 0,1, or 2, with an occasional 4,5, or 6. His attacks were almost always high, usually around 7,8, or 9, with an occasional 0 - 4 or a very high 12 or something similar. Since his attacks seem to go to these higher values after about 1 or 2 hits of a low value, I would expect mine to get through his shields, and thus start doing a similar amount of high damage, in 2 or 4 hits (since his shields are twice as powerful as mine). But this is definitely not the case... In the last battle, I watched my units hit him 4 times each, for a total of 12 hits, and still are only doing the low amount of damage, again with a rare 4,5, or 6. His are always scoring high and destroy my first unit after that and then it's just downhill from there... usually at the end I only end up doing 20 hit points or so of damage while he does around 160.
Any comments or explanations?