It's been a long time coming, but FINALLY, Elemental (our Turn-Based Fantasy game) has been announced to the public! Huzzah!
You can expect a lot of posting to be done over then next 16 months, so let me introduce you to the team...
- Frogboy/Draginol (Brad Wardell): CEO, Game Designer, AI Programmer -
For those that don't know, Frogboy is the head of Stardock, barking orders and coding things up. Needless to say, he'll be around.
- Boogiebac (Scott Tykoski/Me): Executive Producer -
With Brad being continuously sucked into CEO tasks, this will be the first NEW project I get to head-up from conception. Will Scott see Elemental to success, or will the weight of the project crush the upstart Producer's soul, sending him into a self-destructive depression spiral? Stay tuned to find out!!!
- CariElf (Cari Begle): Lead Developer -
Cari has a fan club over on the galCiv2 site. I'm very jealous and, as such, will keep her introduction to a minimum.
This is Cari. She codes. The end.
- Codecritter (Jesse Brindle): Lead Engine Programmer -
Jesse has been our lead engine architect since he started coding up the battle engine for GC2:Dreadlords. He'll be around to show you the innermost workings of the Elemental engine (and if you ask nicely, perhaps he'll upload his latest Banjo jam-session).
- Mormegil (Paul Boyer): Art Director -
Leading up the art side of the game's team, Paul will be chiming in on all things 'art'. With the shear amount of artwork to be made for Elemental, it's safe to say that he'll be quite active on the forums.
- Other Team Members -
Yes, for this project we officially have a team in the double digits! On the art side we have Akil, Dan, Leo, Drew, and Auri. Over in the code pit there's Trent, Ross, and Charles. And once I hunt down their screen-names I can update this list
Enjoy the website, and we look forward to getting the game into your hands ASAP!