My only true wish for Gal civ 3 would be a semi real-time gameplay with lots of Auto-pause options.
-pause when :
. a week as passed
. Encounter a new race
. A building is constructed
. a ennemy ship is spoted
. ect.
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For the other suggestion :
I dont think that tiles based movement is what make Gac Civ so good. But I do think that the oportunity to take one hours the calculate my next move is essential. after all The AI can do it in a fraction of a second so its only faire that we could do it. That was the flaw to Sin of a solar empire You could not even pause the game to read the info of the tech tree.
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Also, to correct the gal civ flaw of 'weird' time line, different action could now take more time to acomplish thus allowing re-enforcment to arrived and change the outcome.
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Traveling in space could be less straitfoward and 'take into acount' gravitational field making flight plan more sinusoidal. Than with better tech, faster but also straiter route could be developed.
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a more "rock paper sisor" for spaceship size and weapon vs defence.
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Wormholes that actualy travel into a new small pocket univers
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An option to set the fleet Vs fleet combat system:
a) All ship target the biggest treat until it dies than target next ship (as is already)
b) Randomize target each round so damage is spread thought the fleet
c) Randomize after a kill so once a ship engage a target, it stick to it until it's destroyed
d) Randomize each Gun. So one ship with 12 gun could fight 4 ship at once.
of course some of those option are not optimal but would give a more realistic feel without having to micromanage each battle since GalCiv is not a RTS but a Civ game.
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slower death by starvation.
anyone noticed that before invation a planet with 12G population you juste have to send one spy on the farm and Bang, next week, 4G just die?
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Sorry for the spelling, Im not that good in english and I'm in a rush...