(Dunno, possibly Industrial Sector number 10 instead of 9!)
And what does that matter, once they drop the number of resources they generate due to the fact that you have more tiles?
The game's interface is already fantastically stupid in that it forces you to have to build dozens of replicas of the same building. To make you build scores rather than dozens isn't helping.
I'm pretty sure everyone has experienced claustrophobia when the Howeworld doesn't have an empty spot in late turns to simply put, say, the Galactic Privateer since it is in fact the most productive planet = faster completion of IT.
I certainly haven't. My homeworld is a money planet, always. It's going to have 16B population no matter what you do, so you may as well tax them for it.
I would also point out that there is a purpose in running out of tiles. There's a reason why most planets only have 8-14 or so.
288 potential right there
And how is that better than 72? More does not necessitate better. Indeed, more is most often demonstrably worse.
what is your feeling about alllll of these extra but wasted tiles (72-19= a whopping 53!) that you won't ever put to good use?
"Wasted" tiles don't exist, so I don't feel anything about them.
Planets consist of a number of tiles plus some number of tiles that are made available after certain terraforming techs have been researched. All of these tiles can (eventually) have something built in them.
The UI visualization that shows unusable tiles is exactly that: a UI visualization. Those tiles that you can't use have no meaning for gameplay. The UI could just as easily have shown tiles as a number, with tiles that have bonuses being different categories. Same exact gameplay, yet no visualization of "unusable" tiles.
Things that have no consequence for gameplay are, by definition, inconsequential. My point being that planets do not have 72 tiles.