Some more suggestions for version 2.0:
-Icons for starbase build statis: We get an icon on the side whenever we have ships built, and for spies. Can we get one for when a starbase gets completely filled up with modules? I've played large maps and I have at times completely filled up a starbase, but have no idea where it is. As such, it requires some effort to locate that specific starbase so you could redirect constructors head for it to somewhere else, and to avoid those annoying messages about your starbase is already full.
For this, could we get 3 icons. When a starbase is filled up, could we get a green icon? When we get a tech that allows us to install more modules, could we get a yellow one? For when we send a constructor to a starbase that is already filled, could we get a red icon (preferably once per starbase when constructors auto-move at the end of the turn)?
-Don't build these module types option: The new feature for starbases to automatically install modules is useful, but there are some module types that some people don't use. I consider starbase attack and defense useless, if for no other reason than they have little to no effect end game. As such, I don't want to have such a module installed without me having a reason to make an exception. Unfortunatley, the new feature that governs starbase development doesn't allow you to avoid it. If you have a constructor, and some modules you can potentially install, it will install them when you rather they went somewhere else.
-Meaniful information about AI ship designer updates: Being informed that the AI ship designer has made new ships is handy, but the current system doesn't provide us any real meaniful information. It doesn't say that these ships are new, or have been updated. The only way you can know which ones are new, is to either keep track of what ships you had before, or to check the tech tree (to see which AI designed ships are unlocked by the new tech). It also doesn't tell you what changes were made between this design, and the one it replaces (such as price, miniturization, or firepower).