Can I just add how happy I am that you added the largest map size with the TA expansion? It seems like that helped to highlight a lot of the pain points that GC2 suffers from- overt micro-management. And addressing this with the new planet and starbase queues should go a long way in making the game more manageable (at least, it would seem to be that way). I always found it odd that the only governor initially was for ships and not also other things that could use them.
One thing I'm not clear on, will we be getting the ability to dynamically change production like I mentioned? (changing production of X to Y, etc.)? That would really rock!
Thinking about the game play of GC2, you really start on a micro-management level, but later in the game, you want less and less focus on micro and more on the macro level, which is what you're helping to address. When I have 100 planets, do I really want to be spending time adjusting what planet X is producing? No! I want to spend time on my strategy. Now, what planet X produces can align with my strategy, but it's just a drop in the bucket compared to the major decisions I'd like to make instead. All that micro-management gets in the way of fun and getting toward the good stuff (like conquering the galaxy!).
For GC3, if you can build in more abilities to automate/customize from the start, it will truly be an epic and enjoyable game throughout, both for small as well as gigantic galaxies. I hope Not-MoM has some of these management tools in it, as well.