I'm only playing Dark Avatar, so if this has been fixed in Twilight of the Arnor, then 'nuff said. By the same token, I may be overlooking features somehow.
Getting into the end game, and I'm finding Rally Points useful, now that I've figured out how to use them, but not *as* useful as it feels like it ought to be.
First of all - I find it really odd that I can setup a rally point in the main map with a click, but in order to actually switch it on for a colony I have to go into the Colony screen --> ship-building --> Rally point --> [done] --> *then* select the actual rally point on a screen on the main map --> and finally select my Rallypoint. It seems like this really ought to be accessible on the Summary display for the colony, just select "Rally point" on the summary display and select your rally point on the list. Even just select the colony, [ctrl] click the rally point, and have a pop-up 'Set Rally point for colony? Yes / No'
The same oddity exists in switching existing Rally Points for a colony or ship, though not to the same degree You have to go into Stats --> Governors --> Colony (or Ship) Rally Points and redirect the colony/ship from Rally Point A to Rally Point B, when it seems to me you ought to be able to go into the Rally point summary and get a listing of wht is directed to that rally point and redirect it.
Lastly - it seems to me that starbases and colonies shuould automatically be added to the Rally Point list (Possibly toggled on or off with checkboxes? I.E. have the listing with a checkbox for Colonies, Starbases, Deep Space Rally points, maybe even make a 'fleet rally point' option so ships will automatically join up with the "Psilon fourth spinward fleet" when it has logistics points available, whereever it might be?). For me at least, I feel like I spent quite awhile setting up Rally points on starbases, just so I could send ships the right direction without engaging them manually.
I lied - just a thought that came up as I was posting -
Really Lastly this time, is there any reason one couldn't 'Chain' Rally points - i.e., when a ship arrives at a rally point it picks up new orders? I presume this (or something similar, internally) is how scouts explore anomaly A then go on to anomaly B, C, et al. If you could set Rally points to direct an incoming ship to another rally point, you could set up 'Patrols' and guard supply lines. That might be getting into the range of options the AI couldn't use effectively, but I wouldn't think so?
Thanks - Jonnan