I'd have strange questions if you don't mind (Carielf or Kryo, etc)...
The special_ID fields for Trade-Goods are something of a mystery to me.
The Wiki states clearly that it is impossible to ADD any new TG to the
default list for unclear reasons (that may be an obsolete info though,
but i have to rely on the latest available facts, only).
What's weird is that these values don't parse sequentially and that
their effects or intended features must somehow have a meaning as it is
given by the special_ID tags such as 1,2,3,4,5,6,7,8,9,11,13 and 14.
I've begun adding the new XW TradeGoods and started with number #15 as
special ID... but i don't even know if it IS actually required or if
that would have an impact on gameplay or other stuff of importance.
In fact, where are 10 & 12? Also.
In general, X-Worlds will provide a HUGE number of new improvements
(namely, Capitals!) along with the usual Icons_Queries... i simply do
not want to make ALL of that work for nothing unless i know exactly
what some basic principles must be taken into account.
Thus, my list of projected Trade-Goods is loooooooong and the last special_ID would become somethin' like #37!!
Moddable or not?