I think that the never-ending
techtree are good route to good strategy game.
Of course, I think about only some tech like:
-all weapon systems
-all defense systems
-logistic
-miniaturization
Why this is good way?
The ultimate target is, of
course, ultimate weapon. If you have not it (because the tech tree is
never-ending) what do you do?
In weapon and defense tech tree should be different weapon types (like laser/plasma/phasor)
but the weapon system should hale two differential way:
- research to other type of
weapon:
laser III -> plasma
phasors VII -> distruptor
-research to next generation
of weapon
laser III -> laser IV
-> laser V -> etc (unlimited)
doom’s ray II -> doom’s
ray III -> etc (unlimited)
Why never ending generation of weapon?
In this way, next weapon generation should take less space and cost (or be more powerful) and the player decide:
does he research next
technology of weapon (laser to plasma),
or does he research next
generations of laser systems.
Of course next generation tech should take more tech points
(geometrical procession 2 4
8 16 32, or Fibonacci procession 1 2 3 5 8 13 21),
so always in game is the
point, where the next tech need too many points (f.e. laser 22 -> 23 need
2000pts, and plasma 5 -> 6 only 600pts.
So you see, that laser 23 is more expensive than plasma 6, but laser 23 is more powerful (or/and cheaper or/and smaller) than plasma.
Why this is good way?
In this type games, more players are waiting with battles for research ultimate
tech weapons (of course, we think about the favorite victory in
multiplayer games: conquest). And after first 100-200 or more turns nothing
happened - economy is growing, trade is growing. No wars, because all players
are research the ultimate techs. Who first have ultimate weapon build massive
fleet and attack the others (or other alliance).
In never-ending tech tree, this situation doesn't happened. Always is the point,
when the plater must select: better tech or other tech.
Of course, The GC2 is very hard
game (the gigantic tech tree, different ways to build power, different
victories, many additional techs which help in battles), but maybe the players should have choice, which tech tree will be better to his game, limited or
unlimited?