just got the endless universe last week and it's been one heckuva week! LOOOOOOOVE the game. i end up thinking about aspects of the system while i'm going to sleep!
the few things i want changed:
1. all ships continue on autopiloted path without ENDING THE TURN. right now, if it takes several turns to get to your eventual destination, you must END YOUR TURN before the ship moves for that turn (that is, the ship only progresses on its autopilot destination at the END of your turn).
as someone else pointed out to me, this is advantageous in that something might've happened in the turn before, such that i would want to change my plans with a ship and do something other than continuing toward my set destination. that's true. but it's also the case that i might have arrived at my destination (an anomaly say) and that would have changed the way i would have played the rest of my turn.
so a SHIPS CONT button and an ALL SHIPS CONT button (icon of a boot and multipleboots respectively?) around the proximity of the turn button seems like a good compromise dontcha think?
otherwise, multi-turn paths become useless and i just force move the unit manually anyway but having to reclick on the destination. not optimal.
2. right now, there are nodes on the tech tree that literally buy you NOTHING. they are there as filler so that you can continue and develop something else further down the line. this is sloppy. violates the principle of economy of expression imo. there should be no fillers. no matter how nominal, every node should buy you SOMETHING... otherwise, it just makes me resentful! : )
every researched item should provide you with some reward and not just the ability to earn a reward further down. more immediate positive reinforcement is in order.
3. it's cool that the planet invasion stuff is rudimentary. the FLAGS are just too much though! or rather, they're too little.... come on, some kind of cool looking army graphic running through a 5 frame cycle for every race! something to evoke the spectacle of planetary invasion! or maybe change the field where you have the numerics bars (what ARE those anyway? it looks like some kinda dice roll to me but i have no idea what precisely it is) and put a cool graphic of the armies with a smaller numeric counter representing the ... uuuhhhh... whatever those numbers represent.
4. also a tool tip for the "focus" button in the ship production seems to be in order to explain what it does. it took me a long time to hunt down what it was for!
and that's it! the game is awesome. looooove it. think it. dream it... and i can't wait to sit down and play some more!
p.s. good on you for the gamer's bill of rights. but i think the ability to re-sell a game should be in there too. not that i would but just in principle. digitally delivered game? fine, you can make those unresellable. but anything that's put on a game store's shelf in product packaging with physical media... that should really be allowed to be resold at will.