6. If the tech you were planning to research jumps up in cost, have you tried giving other techs your attention first and going back to it once your empire has expanded more?
I see you did not experience the bug. What happens is that ALL techs costs suddenly
double. And it may happen several times in a game.
A week ago, I sent to Carielf a saved game one turn before the doubling (reproducible).
and this thread devoted to attempts to isolate the cause of what we're seeing.
As I said in my first post, if this is a deliberate design change, I would like to see it made an option. If it is not deliberate, then I think it should be fixed.
I think the cause is fairly isolated and several saved games have been sent.
And I don't think it is deliberate. Brad implicitly aknowledged it on May 6th when he
said that "There's a number of tweaks and changes I want to put in there such as the research cost algorithms".
Well, at least I hope so because playing games where all ships remain medium sized at most is not fun !
I would strongly suggest choosing fast or very fast tech rate in the options
Yes, that's what I choosed in my present game (not finished yet). It may help indeed.