Hey, So as someone who played GC2 and DA, and could win, although not always, on suicidal, I was wondering if the TA AI has been significantly improved.
It is my understanding that the planetary improvement code has been totally rewritten, which is great, but I was wondering if anyone has made any observations regarding improvements in the tactical AI.
Things like unescorted transports, huge stacks of ships in orbit with no fleet manager, chasing after a scout ship with the grand fleet while their homeworld is getting bombarded, etc. kinda took away from my enjoyment of the game.
Anwyay, I'd love to hear it's been improved...especially if you could provide concrete gameplay examples rather than "it just seems smarter".
If you feel like sharing any other examples of AI improvements, I'd love to hear about those too. My purchase hangs in the balance...
Cheers H
[Moderator: Edited to add formatting, remove 'Blobbiness'.]