Confusing question but in all theory...
1) If you wanna do this BEFORE a game even starts, the only reasonable way is to, indeed, make a custom map without resources. (You meant the bonuses like 'geometric' symbols of eco/mil, etc... right?) Unless, read on.
2) Hex editing a saved file! Although i highly doubt that would be a code compatible attempt as it most probably should screw up many other things in the gameplay processing such as Ai ship routes_paths and grid coordinates flow which are ALREADY active by logarithmic calls. Messing with that stuff may give out lots of strange results (i can predict a bunch of Constructors running around wildly in the void!), including crashes to desktop, in fact.
Essentially, i guess, a setting option (similar to the Mine fields value, rare to abundant) which pulls these right off could represent a viable alternative; but, it ain't compiled into the code itself - as of now.