Ok, ive been around GalCiv2 since months after its first release. It is an AMAZING game that I have continued to play and play and play. Ill get tired of it, stop, on the next patch ill be back at it again. But somthing as ALWAYS bugged me. And its their apparant lack of TLC for the Starbase. I personally LOVE star bases. Im a huge fan of Deep Space 9. I love the way star bases are simply AWE INSPIRING feats of engineering in most scifi universes. However in GalCiv they seem to be week, combersom, and awekard. I know they have had some attention lately. But it seems to be only surface level. At least from what i can see. I have not gotten into this beta because ive been too busy with Sins of a Solar Empire (An amazing game btw) and didnt want to ruin the surprise of playing this final product.
That all being said. I have serched this site and have not found much talk of the star base as of late. Ive read through the official change logs and have not found much about starbases either. Could some one please let me know what all is being changed, Starbase wise, from DA to TA?
Now that ive said that, i just read an idea in a thread that made me salivate. Give starbases a population. Make them huge objects that are much more easily "captured" then distoryed. Plus they are far too valuable to simply distroy. It would be much more economical to simply take it as a spoil of war. Make a "habitat" module and increase their hit points rediculously (once upgraded), so that one WANTS to capture these spactacular outerspace castles! It would add soo much more imersion (and stratagy) to be fighting over planets AND starbases! THINK OF THE GLORIOUS BATTLES, AND SPOILS THAT COULD AWAIT US!!!
...ok im done