I think anyone that is looking to mod the game will have pre-paid for TA
anyway. If they are ready release 'em so we can test 'em.
If it's just the one, please let it be the map editor.
O-Kay, lemme jump into the scramble here for a minute.
Whatever SD decides to do with ITS code is just fine with me. Protecting my investment at the same time while worrying some "editors" might creep up as torrents out there is another sign that THEY care about our-soon-to-be-our-very-own-and-paid-with-real-cash products.
That says a lot about this corp - they
actually would take any steps necessary to satisfy ME and anyone else who pay for the game and its expansion(s).
Sure, i'd find some use for the map editor and plenty more while i am actively developping the X-Worlds mod, but i'll be honest... i WILL wait for that pleasure when i order and, once again
pay for, the genuine stuff. Call it karma, call it honesty. I don't mind.
SD is proving once more, the value of GC2/TA is beyond any price we should afford or by a great length - supplemental features worth the mere 30 some buckaroos.
Pirates would always find "a" way to hit the market. Their fault, their troubles, their mood.
I will buy it in March and be-come absolutely sure it has what i want or wish for(!?), and more.
Just the editors will be extremely useful to expand X-Worlds and its assets, will allow me to work
efficiently, will essentially cut the work-load by
huge percentages. I can't imagine creating specific aspects (X-Com tech-tree(s), campaigns & scenarios, etc) without these. Besides, i heard gameplay itself has gone wild some. Between two tasks, i play also - ya know.
Thus, anti-piracy is a business matter. I'm only a customer.
Who pays.
Willingly.
For
incredible value(s).
- Zyxpsilon.