To clarify, I'm playing Galciv2: Dread Lords with no mods or anything.So they do design their ships in-game and not in a seperate program located in the installation folder?- So what about those "Starship Intelligence Report" screens; from the expansions?And I can't find the function regarding Template saving a design....And thank you
GJO, All the ships are created in game in the shipyard. I personally prefer creating ships to actually playing the game, so I generally just play a "Battle of the Gods" Scenario which allows you to build & use hulls of any size right from turn 1. You don't really need any mods, though Dark Avatar does have a more extensive selection of non-functional parts, "jewelry." I recommend it for that alone. Though I don't use it, a lot of people here would also recommend Kyro's hull mod for additional unique construction features, but it's not by any means necessary to have a lot of fun with the shipyard and create some really stunning hulls.
Dread Lords has no template option which is not really that big of a deal...you can create your own "templates" (in effect) in DL simply by creating prototype version of each ship. Save it as "X-Shipname" like the US Air Force's X-plane program. I save these ships with no functional parts, i.e. no weapons, modules, defenses, engines, etc. That way, I have a "template" that I can just throw functional parts on when I play and simply rename as "Shipname Mk #." Or whatever. In Dark Avatar, this is done more or less automatically. That is all.
The Starship Intelligence Report is an in game feature added in Dark Avatar. You click on a ship on the main map and can select to view a snazzy looking Intel report on the selected vessel and it's capabilities.
Anyway, new ship, this one was a beast to build, literally.
Role: Light Corvette (Prototype)
Medium Hull, DA (Metaverse-safe)
The prototype Cerberus, named for the three headed guardian dog of Hades.
I'm especially pleased with the dual in-line intakes/Bussard Ramscoops slung underneath the hull, which you can see in these shots:
And a closer look at the trinary engine stylings. After a ton of trial and error, I finally got something that looked like a wolf/dog...lemme know what you all think. I wish I could have gotten an open jaw, exposed teeth, bloody roar sort of thing going, but I just couldn't make it happen.