Hello,
So, I am new to the game, new to modding.
I am working on a modding kit that will allow you to edit all the data files for a Galactic Civilizations II Mod, all .xml files, .str files, .shpcfg, all in one application, and you can edit as well as create new mods without having to create all your files and cirectories by hand, it will also allow alot of smaller mods to be created with in minutes.
My problem I have run up against, how the directpry is structured, because every example has a diffrect layout.
What I am thinking is tom stroe all files, in their own sub folder in the data folder, which exception of ModDescription.xml, and the .str file.
I need to know if this will work before I code it, because re coding will be a pain.
I will also update shortly with a list of files that will be editable, and their names, to check those.
Edit:
Here is the Data folders directory list
Anomalies
CustomMaps
CustomPlanets
CustomRaces
Dialogue
Events
FleetFormations
HeightMaps
Invasions
PlanetDescriptions
PlanetImprovements
PoliticalParties
Scenarios
ShipCfg
ShipComponents
ShipDefs
ShipStyles
ShipTemplates
StarbaseModules
StarTypes
Techs
TerrainColorSchemes
UPIssues