Okay, maybe I'm beating a dead horse here, but I really don't want this issue to carry over into the new game, which I have pre-ordered because I really like what you guys do.
Here is the breakdown of the stars systems within 3 sectors of my homeworld on 1.8a (gigantic map, all settings abundant, loose clusters):
13 stars, 8 habitable planets (11,10,8,8,7,6,5,2), 8 habitable with tech (10,9,8,8,8,5,1,1), 27 uninhabitable (63%)
Here is the breakdown of a pre-cap game, same settings, stars within 3 sectors:
14 stars, 14 habitable planets (22,18,17,16,15,15,12,11,11,10,9,5,2,1)
12 habitable planets with tech (23,20,14,14,14,12,12,11,11,11,9,7)
13 uninhabitable planets (33%)
Now maybe this game was a lucky draw, but it certainly meets my definition of "abundant". This was obviously a very busy game, but that's what I expect the setting of gigantic/abundant to deliver!