None of'em crashed with the same line and I tried 6 different times. In fact, none even have that line anywhere in the file at all, which I found weird.
I did do some experimenting though and found out that size of the map is probably the biggest, if not the only factor in what's causing it to crash, and the largest size I pick when I go to the race screen is what causes games to crash faster. Say if I pick Gigantic, go to the pick race screen, then go in game it crashed within 1-2 minutes.
Then I picked Gigantic, went to the race screen, went back to pick the map size and chose medium, crashed within 1-2 minutes, and the next time I tried the same thing it crashed in less than 5, and if I picked medium right away, it lasted 15+ minutes before crashing.
The last 4 crashes I did were all on either rare or uncommon for most map options, to help rule out too many planets/stars causing crashes.
And the last lines from the debug.err files:
Map size medium (all options random):
Debug Message: Updating ZOC.
Gigantic (all options random):
Debug Message: EconomicWnd: Cannot find OBJID Template_Button_Back
Gigantic (all options either rare or uncommon):
Debug Message: UIBeginGameHelper: Mods are Disabled
Medium/Gigantic (all options rare/uncommon):
Debug Message: UIBeginGameHelper: Mods are Disabled
Medium (options rare/uncommon):
Debug Message: Eval
Medium/Gigantic (options rare/uncommon):
Debug Message: Eval
And with that, I'm going to go backup my current build and update to the latest version of GC2/DA.
Edit: Still crashes.