
Awesome! Thanks for all the feedback guys
It appears the general consensus is, no matter what your tastes are, a balanced home world is ideal. No major stacking of 1 type or another seems very popular.
Several factory type buildings, then a variety of economy/research/misc buildings is the pattern.
And to answer MrVegetable's unsure statement of the pop cap: even in DA, the homeworld's default pop cap is still 12.
What I think is great about this game is the vast differences in play styles, that are obvious even in how your home planet is built. You can identify who prefers to go gung ho for the 'ships in your ass early' style, or the 'money makes the world go round' approach just by the differences in preferred homeworld set ups.
And just to chime in, My general lay out is 4 or 5 factories then equal research/economic buildings, varies by 1-2 depending on bonus tiles. From then all <10 quality planets become balanced, hybrid planets (and where I choose to put my influence buildings), all of my 10-12 quality planets become manufactories with a starport to crank out ships, and all of my >12 quality planets become research or economy hives. Save for 1 16+ quality planet which i make my production capital, as it's usually on the outskirts of my territory, so i can pound out ships deep into the map quickly.
Non-informative side story: I once stumbled upon a 26 quality planet within 10 turns of a start and let giddiness overtake logic. I planned on it being my production capital so researched directly for manufacturing centers, then quickly learned that pounding out 20+ manufacturing centers and a production capital does not bode well AT ALL when you were still in the negative earning each week when you started that project.
The Rediculoids begrudgingly lived up to their name that day.
--End Transmission From:
Obnoticus: Lord of the Rediculoids
of planet Home Depot II.--