Hmmm....
"Adding to the complexity sure to arise in a game as large as that comes the knowledge that every one of the 12 factions will have their own unique tech trees for the first time. While some ubiquitous techs like trade will be shared, the tech trees will have technologies that fit each civilization including different types of weapons, engines, and planet improvements. It also means the inclusion of more new unit types that weren't available in previous GalCiv games"
I've only been playing 2 weeks, but I'm unsure what to make of this....
If they're saying that weapons are going to be unique... how in the heck are they going to do that when there's only 3 types of weapons to begin with??? What... a 'special' version of Beam per race???.... sounds whack.... really curious to see what this is going to be about.
This sounds like it might completely upset the solid 'balance' they've already got going.... this is puzzling and a lil scary to think about.
I mean.. yeah, when one is playing an RTS, ideally in todays world, one expects each race in the game to be completely unique from the other races... but in a 4x strat (even though I am a noob in this area of game), it seems that in order for the game to be properly balanced, all races need to have access to the same core, 75% of the techs...?... no?
The new galaxy size sounds sick... and I'm curious to see how they've improved on the textures... I have a 6800 128/MB 12 pipelines... and I can run the game maxed out in 1280x1024 on the biggest galaxy... it'll lost 10-15 frames with mid zoom on the biggest map, but plays fine..
I wonder if these better textures are going to be a problem for my old card on this new, INSANE map size... that or it simply might be too much for my lil 'ol 3200 AMD processor. The processor is obviously my weak link, but anyways....
can't wait to see how they're going to implement these new 'techs'....