So what exactly happens if your AI opponent has a population-capped planet and then you drop a spy on a farm they have? Im guessing nothing, because thats the easiest answer, but I was hoping something else. I've tried to experiment with it but get no noticeable results.
I know if you decommission a farm on your world it will show your population something like 11(6.0), which means too many people not enough food and I assume people start dying. Does that happen on the AI worlds, also? If so, at what rate per turn? Seems like a pretty neat tactic to soften up a tough planet or cripple an economy...