.....continuing file
Well, I find the Arcean's next. I meet up with their flagship NW of Altaris. Strange, as there is nothing but empty space in that direction. Probably another wormhole jump.
Two weeks later (Mid July) my scout ship runs into a Torian ship. I also find the border of Korx Space to my SE, so I'd surmise that the Torians would be in the Star Cluster in the East corner of the galaxy.
Also around now I begin to upgrade my warships to a DD(M) V2b (Alt). I double the firepower to 2 missile (joy) and also increase the speed to 3pc/wk.
Three weeks later, and a Krynn scoutship flies in near my Influence starbase to the south. Once again, it appears that they are in the big long cluster below mine.
I have been limping along trying to get Barren World colonization to grab that PQ 17 world when my Flagship finds a Tech Database anomoly! In a flash I manage to cut 7 weeks off of my research time! I may get that planet before the Yor yet!
It's now September and the Krynn have apparently been at war with the Torians for a while and come hat in hand to me for aid. Now I'm not about to just give them something to take down another Good race, but they seem so darn needy...
I offer them Extreme World Colonization, Aquatic World Colonization and Diplomatic Relations to see what they offer up in return. Well, they must be feeling extra grateful, because I get 6 techs in return plus 46 bc in change (Xeno Economics, Industrials and Medicine, along with Research Centers, General Life Support and Fusion Power Plants).
October sees two events of consequence. First I am able to drop my tax rate 2 points to 55% and still increase my production rate 15 points to 65%. My economy is slowly starting to improve. Next, I get a random moral dilenma, a plague is striking my empire. The illness however gives the opportunity to sell some kind of Infection juice to other races. Well, being the saints that we are, my empire spares no expense and pumps 475 bc into finding a cure before anyone else can suffer.
In December, I am finally able to send a colony ship to Unukalhai I and am now the proud owner of a class 20 barren world! Also, with 2 100% influence tiles I can put a couple of farms on the planet and easily maintain morale. Also, it has a 100% bonus influence tile. Since it is on the border with the Drath, that also is going to come in handy. 2227 ends with a UP vote to create a Neutral Ground law for combatants. I have met all but two of the other major races in the galaxy and have found myself with evil races to my north and south. Problems are certainly on the horizon....
Year Three (2228): Let's get ready to Ruuuummmble!
I finally meet up with the Terrans and Iconians in the first half of the year. Both appear to be in the large cluster on the west side of the galaxy. I finally have a good idea to everyones location:
Although I haven't scouted them out yet, the Drengin are almost certainly to my north in what appears to be a small cluster of stars in the corner. I am unfortunately their only neighbor nearby, so I am expecting fireworks soon.
In the same cluster of planets Altaria inhabits is the Drath. I hope to keep them on good terms so my most immediate border will be secure.
In the large cluster to the west of mine seems to be the Iconians and Terrans. That won't stay stable for long, because in my games the Terrans always seem eager for expansion in lieu of other non neutral races.
The large long cluster below me seems to hold four of the other races. I know that closest to me is the Korx. Next in line is the Arceans. After them is the Yor and Krynn, but I haven't scouted them out yet to see who is closer.
Finally, in a cluster of stars in the east corner of the galaxy is the Torians, who seem to be going to war alot trying to brake out of it. Towards the end of the year, I research Toxic Atmosphere reducer and pick up two minor worlds: Sobrek-Re V (PQ 8) and Pithra II (PQ 1). Neither world has any specials on them, but they do fill out my sphere of influence. I've only got one more world in my sphere, and it is a PQ 8 High G world near Pithra II. I'll pick up High Gravity Colonization soon just so I can fill out my immediate sphere of influence.
Not suprisingly to me, the Yor are the first to declare war on me. Unfortunately for them, thanks to my Super Ability the Drath, Iconians, and Torians all move to protect me and reciprocate declarations against the Yor. The Drath and Iconians are much closer than I by a long shot, and the Torians have the strongest military in the game right now. I never see a Yor military vessel in my space.
Mid year, I build diplomatic translators. Hopefully, this will enable me to avoid conflicts.... until I'm ready anyway.
Also, I research Trade this year and set up routes with the Torians, Arceans, Drath and Terrans. This does wonders to stabilize relations, especially with the two neutrals.
At the UP meeting at the end of the year, the other races try and get the Torians to pony up 5% of their income for the next 2 years. I assist the other good and neutral races in shooting this proposal down.
2228 ends with me at war with the Yor (no big deal) and also ends with me finally being able to set my production back to 100%. So my economy ultimately cost me a year and a half of full production. A year end summary by the Intergalactic news bot has me at 8% of the galactic population with 8% of the research (not good). I'm rated as a military of 77, tech of 98 and economy of 66 (also not good). My pop grew 7b and I'm stuck at an atrocious 52% approval.
Year Four (2229): Why can't we all just get along....
I end last year and start this year with two threats from the Drengin for cash (391 bc and 169 bc each time respectvely). Both times I wuss out and pay up, but it is clearly time for another ship upgrade.
The DD(M) V3b (Alt) Offers a missile attk of 3 and a speed of 3. Also, since I may need them to go after the Drengin, I give them a range of 3 sectors. And it is a good thing too because....
In March, the Drengin declare war on me. Also again, the other three good races man up and declare war on the Drengin. This time, though, I'm the closest target and I'm pretty sure the others aren't going to be able to help out alot...
The Arceans seem to realise my situation and offer up a warship for aid. I'm real grateful until I realize two things:
1) It is a puny frigate sized ship with a Beam 1 attack and,
2) It has no advanced engines, and will take 55 weeks to reach the battle front.
Thank's loads, Lord Vega.....
Also, another problem is creeping up. Now that they are at war with the Drengin, my allies seem intent on bailing with the Yor conflict. I realize after the Iconians and Drath both make peace that I'd better settle too before I'm in a two front war with two militarally superior foes. So I open a dialogue with the Yor and it costs me Extreme Colonization, but we have a peace. Now it's just me and the monkey boys.
My first few skirmishes reveal that the Drengin are concentrating on beam weaponry, so when the Terrans bop in and offer some tech for trade, I see an opportunity to get some much needed defensive technology. Unfortunately, I forgot that the Terrans are not the race you want to try and dicker with for trades. I get Deflectors, Advanced Deflectors, Impulse Drives and 382bc of cash, but it costs me Shield Defense Theory, Aquatic and Barren Colonization and Fusion Power Plants.
By the end of the year, I have only had three minor skirmishes with the Drengin, but unfortunately, all three of my allies have made peace by November. The Drengin rebuff my requests for peace, and manage sneak a colony ship past me and colonize and arm a PQ 8 water world to my south. This is actually the first drengin territory that I have seen, as my scouts can never get up to their space before being destroyed.
The UP tries to end the year with a vote to exchange techs with other races, but it fails to gather enough votes to succeed.
Year Four (2230): "Get away from me you damn dirty apes!"
2230 starts with me and the Drengin trading blows in neutral space. Then, in March, the most shocking thing I could think of right now occurs...
The Drengin ask for peace. Straight up, no extortion, peace.
I give my universal translator a tap, but there isn't a malfunction. They want peace. I give it to them and reflect on the whys:
1) Despite their impressive military strength (twice mine on the graph), the Drengin have nowhere near my population. They most likely couldn't sustain a military strike against me.
2) There is at least three sectors between my worlds and Drengin space. I never saw a Drengin ship in my actual space. It is possible that their ships just didn't have the legs for coming after me.
3) They want to put a rock in their fist for the next one.
Since 3 is just as likely as 1 or 2, I realise that I need to modernize my military ships ASAP! So in May, I upgrade my DD's once again.
The DD(M) V4b (Alt) is a far superior ship to my previous versions. It is faster at 4pc/wk and also has a missile attack of 4 along with a beam defense of 4. Unfortunately, these upgrades come at the cost of V3b's longer range, so I can't use the V4b's as an attack ship against the Drengin. So I have to wait for three months until I have researched up to Medium Size Hulls for my attack birds. Also, I manage to finish researching Heavy Gravity Colonization, but before I can put the grab on Pithra V, the Drengin beat me to it. I really don't like these guys.
When August rolls around, I have enough tech to design my first attack warship. This inaugurates my CA class of warships.
The CA(M) V1b (Alt) was designed with the Drengin in mind. Several rounds of Miniturization tech enabled me to pack a missile attack of 12 on each ship, with a beam defense of 6. Range was 3 Sectors and speed was 4pc/wk. I quickly begin to build these on my three most productive worlds, and 5 weeks later I join the rest of the galaxy with my first "capital" ship. It turns out that it will be just in time.
Well, just like Lindsey Lohan and sobriety or American Idol and talent, the Drengin and I just don't go together very well. By the end of October, the rock must be fitting quite well in their fist and they declare war on me. Once again, the other Good races come to my aid and reciprocate.
Of course, I've been expecting this to come around. By October, I've got three fleets of Cruisers available to go into Drengin space. But first, a little housekeeping near home has to be attended to.
The Drengin haven't had an opportunity to garrison Pithra V with warships yet, and I make them pay for the mistake by sneaking in a Tranport. In mid November, Pithra V falls to me. It ends up being a PQ 8 Heavy Gravity world with a 100% Manuf. tile. The only thing that the Drengin had managed to build was a Starport, so I've got some work to do on it.
The year ends with a UP vote on a 10% war tax. Needless to say, considering the state of the galaxy right now I'm suprised that the vote passes. Well, that's going to cut into my economy a bit...
Year Five (2231): Part 1 (Starting to Settle Accounts)
The year begins with a Mega Event. The universe decided to sex things up with a 100% reproduction boost. Needless to say, with me going and beginning to build transports to say hey to the Drengin, this is going to help things out.
I start out March by invading and capturing Iversonia IV. This PQ 8 Aquatic world has a sweet 300% Tech bonus tile. Also, when my cruisers took on the orbital defenses, my optimizations led to my taking them out without suffering a scratch!
March ends with my completing micro repair bots, which should also lend assistance in taking on the main core of the Drengin fleets and their worlds.
At this point, I ended my session for the evening. I was able to reduce my tax rate to a more managable 39%, with a corresponding 73% approval rating. I also have researched Xeno Ethics, and officially gone down the path of light. The Drengin still have a higher military rating (their super ability practically guarantees I'm going to have several swarms of Dominator warships to deal with). But, their other ships are relying on Beam weapons, and my attack ships with their shields should be able to give a good accounting of themselves. And I still appear to have twice their population. This should mean that I will be able to wear them down back to the peace table at worst, but that is not my goal. If I manage to take all of the Drengin worlds, this will not only give me access to their resources, but it will also on a strategic front secure over half of my border. This must be my goal if I am going to compete with the other races and triumph in the end.
To be Continued.......