Super Necromancers seems WAY overpowered though.
Perhaps. The Korath get spore ships that automatically conquor planets, so free troops will most likely be weaker since there are no garentees of victory. Also, its not like the zombies will do much without a population to supervise them, so a recently conquored should get a starting population of 1 mil like the Korath, thus making them easily re-conquored... for a time.
Perhaps they should get a special planetary structure that provides a bonus population of zombies for planetary defense. Maybe it should be called a crypt, or necropolis, or something, with various levels of upgrades.
As for a discount to production, maybe 75% would work better than 50%. These are still ideas after all.
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Super Miners:
Tell me what you think of these guys. Overpowered or underpowered?
It appears to be a bit over powered with too many features. You might wish to compare it with the Super Traders super ability.
Super Trader: Gets all the trade techs at the start of the game and gets twice as much from trade.
To make things less messy, here is my suggestion.
-Start with all mining techs.
-Can finish making asteriod mining bases in less time.
-Get an additional 2 asteriod fields at the start of the game.
-Asteriod mining yield is twice that of other races.
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Here is more of my ideas.
7. Super Salvager
This civilization has a talent for finding stuff worth salvaging. After any battle that this civilization is involved in, and wins, it collects an amount of salvage worth a 1/100 of the total value of all ships destroyed. The money gained is then added to the civ treasury.
8. Super Popular
For some reason, few people can hate this civ. It could be their dashing good looks, their super cuteness, or the fact that they always seem to know what presents to give to the local warlord's wife for their wedding anniversary. Regardless of the reasons, they get on better terms with the other races quicker, and are slower to become hated. They also should get bonuse income from tourism since everyone should like visiting their space.
9. Super Accountants
For some mysterous reason, the money from the other civilizations tend to end up in this civ bank accounts. This civ is out to prove to the galaxy that you can kill with billions of paper cuts (bills, tax forms, and other stuff). About 5% of the total income of other civilization ends up in this civs treasury.