Have these bugs been resolved in the final DA 1.6?
When your total number of ships > ~700, the following two problems occur:
(1) Most of your new ship pop-ups don't appear on the right side of the screen, until you click the Menu button.
(2) The ship list can only handle ~700 ships so when you exceed this point you won't be able to see all your ships.
FIX: Fixed bug where non-optimal defenses were never decreased as the defenses absorbed damage during a battle round
This was reportedly fixed in 1.6b2 but I've read reports afterwards from people claiming to still see this bug. Can any anyone confirm the fix?
FIX: Fixed bug where the influence and morale bonuses did not show up correctly on the summary screen (from the planet screen) if there was a influence or morale bonus (respectively) on that tile.
This bug was reported by me and quickly fixed by Cari Begle!
FIX: Fixed bug where, in 1 on 1 battles, if both ships kill each other, the stronger surviving ship would have hp restored instead of receiving 1 hp.
Even with this fix the 1HP rule is still exploitable. Why can't a battle end with both sides destroyed?
FIX: Added support for mixed vertex processing which should help some people with older video cards who would normally be running in software vertex processing mode.
My NVidia GeForce FX5200 and I thank you! I was seeing only 1 fps when zoomed in 1.6b4 and 1.6b5 but now 15-30 fps.
I've also noticed that in DA 1.6 the cut scenes now play smoothly. Previously in DL and the eariler DA release, they would stutter which I attributed to swapping due to my limit 512MB RAM. At the same time I upgraded to DA 1.6, I also defraged my hard drive including my swap file (by deleting it and recreating it), so that may have played a part as well. Last night I ordered 2GB of RAM from Crucial
to bring me up to 2.5 GB so swapping should soon be a thing of the past!
- Colony Module costs 50 (previously 30),
- More Colony Modules can be fitted on a ship,
Plus Colony Modules now only hold 250 (previously 500).
In my experience a single ship with a single type one laser can take out a starbase with a single shot. So how does this new module make a difference?
You need to add weapons and maybe defense to your starbases so that they can defend themselves. Starbases benefit from your defense and HP bonuses but not your attack bonus; I reported this as a bug but Stardock confirmed this is by design. In DL even heavily armed starbases with lots of defense could be taken out by fleets with advanced weapons, since the starbase could only take out one ship per round (same problem as single dreadnought vs. swarms of fighters). Does the new combat model in DA that favors dreadnoughts with lots of weapons also apply to starbases (e.g., can a starbase with multiple weapons attack multiple ships per round)?