This mod implements negative racial bonuses for all racial abilities, including miniaturization, logistics, home planet quality, interest rates, and all of the exotic worlds colonization abilities. Every ability has been given one or more penalty options, which award bonus points for a reduction in the ability score.
Using this mod, you can make your Ultimate Jellyfish Race, who can't colonize Barren worlds, but can automatically colonize water worlds, and who need extra space in their ships for their watery "atmosphere." Enjoy!
NOTE: None of the original bonus options have been changed. Because you are limited to six options for each ability, not all bonus options have a "mirror" penalty.
This is a mod of the "Implement all Racial Abilities" mod by me, which was itself a mod of "MrKorx's Miniaturization & Logistics Mod" by MrKorx (with the latter author's permission).
WEIRDNESS:
The negative bonuses do work, but they produce some wacky results, at least as of DA 1.6b4:
- When choosing bonus options, the penalties are still listed with a "+" sign in front of them, e.g. "+-20%." This has no effect on the game.
- In case it isn't obvious, a -1 Colonize Exotic Worlds penalty will prevent the race from fully exploiting that type of world (they'll need the second-level tech to even colonize it. A -2 will keep them from ever getting to colonize it.
- I don't know if the AI can figure out the above, so giving these penalties to AI players is probably cruel, and could have unforseen consequences. I have no idea what those might be... I cannot forsee them.
- The Colonize Exotic Worlds ability penalties DO work as advertised, but in the Civ Manager, you will see them listed as bonuses (e.g., having the full -2 levels penalty is shown as "+100%), and exotic worlds of the relevant type will show the green "colonizable" icon. Do not be fooled, you still can't colonize them!
- I have no idea how the Colonize Exotic Worlds ability penalties will interact with superabilities that allow you to colonize particular types of worlds.
- You are limited to a minimum speed of 1, so the speed penalties will not drop speeds to zero... they will, however, make it take longer to get to speed 2.
- All penalty values were directly mirrored from the bonus values, even though some of the penalties are obviously MUCH more severe than the corresponding bonuses (e.g., Colonize Exotic Worlds). It doesn't really make too much difference, though, because you only have so many ways to spend your bonus points.
WWW Link to ModLink to Thread on the Original Mod