One of the frustrations of invasions is that you have few tactical options. Worse, those options are not very flexible with respect to circumstances, specifically how much money you can throw at the problem, and how much collateral damage you are willing to accept.
This mod adds seven new, carefully balanced invasion tactics, for a total of fourteen. These tactics fill out the spectrum a little more evenly, and hopefully add some additional flavor to invasions. Most of these tactics are either very cheap or very expensive. Naturally, there is a tradeoff in effectiveness and collateral damage in each case.
NOTE: One additional (very powerful) invasion tactic I designed can be found in my forthcoming "Super Techs" mod.
INCLUDED TACTICS:
ATTACK BONUS:
Orbital Bombardment (free, somewhat effective, very messy)
Steel Rain (cheap, ineffective, not too messy)
Orbital Siege Platforms (expensive, very effective, messy)
Mercenaries (very expensive, very effective, clean)
DEFENCE PENALTY:
Enhanced Radiation Attack (moderately-priced, somewhat effective, clean)
Rods from God (expensive, very effective, clean)
DEFECTION:
Insurrection (very expensive, moderately effective, clean)
These tactics were balanced based on statistical analysis of the parameters of the existing tactics, as well as game experience; there should be no game-breakers here. All tactics available are now listed in groups on the invasion dialogue screen, with those that affect the attacker's advantage factor first, then those affecting the defender's factor, then those that cause troops to change sides. Within each group, options are ordered by cost.
Enjoy! Please do send along any comments you might have, especially if you notice balance issues.
WWW Link to Mod