We have released what we hope will be the final beta of GalCiv II: Dark Avatar 1.6 before we do the official release.
New in this build:
+ FIX: Fixed some alt-tab crashes present in 1.6 beta 5.
+ FIX: Added code to remove AI ship designs from the graphics cache when they are no longer being used
+ FIX: Fixed bug where, in 1 on 1 battles, if both ships kill each other, the stronger surviving ship would have hp restored instead of receiving 1 hp.
+ FIX: Added support for mixed vertex processing which should help some people with older video cards who would normally be running in software vertex processing mode.
+ FIX: Changed the way that vertex and index buffers are created to help framerates for cards running in software or mixed vp mode.
+ TWEAK: Planet Surface Variety Option now defaults to 50%
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Basically the goal of this build is to "have cake and eat it too" in the sense that all users should experience the new graphics engine (or at least as good as it was before) without any downsides.
We've also reduced memory usage further.
We're still doing more work but hopefully this will be the last beta. Then we'll move onto starting 1.7 which should have new Mega Events, new constructor handling, updated AI, and more.
Please let us know if you have any problems. Assume this is a "real" release.
Update from Cari (6/5/07): If you are still experiencing slowdown issues, please try this build and turn OFF the Enhanced Ship Rendering option. You may also need to turn off the Allow Mixed Vertex Processing option. This build also fixes a memory leak.
http://sd.stardock.com/carielf/da_1_6_rc1.zip