Really? Technically, patches are free. The updates you mention, most are fixes or upgrades. So why should anyone be charged for them, if they're improving a product that had problems needing fixing? You seem to think software is different from any other product sold by any other company. It's not. When you sell something, it has to be in perfect working order. It doesn't just need to work, it needs to work as advertised and intended. Which brings me to the free updates that are advertised in these forums. It's really a matter of how you do things. No beta team, release as is, patch later. It was your choice to go with such a system. You have to fulfill your part, correct? So all these sand-in-the-eyes tactics are really unnecessary and imature.
Most of our budget (at least 90% of it) goes into updates that are adding new features and content, not fixes. As released, GalCiv II and Dark Avatar were very solid (especially compared to other titles). I really cannot think of any significant bugs that have been fixed in Dark Avatar (certainly nothing requireing a patch).
I think most would agree that changing the flavor text of tech descriptions that have been around for a very long time would not fall under a "bug fix".
You seem to have developed a sense of entitlement. When users start demanding that we re-do the tech tree text to suit them as a free update, that, to me, is sending the wrong message. It means we've probably reached the point of diminishing returns.
If you really think there's no internal QA on these betas, then I don't know what to say to that. Do you really think that these betas are so stable on release by sheer coincidence?
As a final note, I don't see SD as a game company at all. It's a software company that made a game. I don't really see much of the game making mindset here. No doubt about the success of the game, but I think the weaknesses are begining to show - and not just in the game. The attitude you accuse some people of having? Maybe you should take a look at yours. And your justifications and arguments? Geez man, I can't even comment them.
This is not to viewed as a personal attack, but your "transparency" and "unusual PR" are really painting a whole new picture. If my opinion already wasn't favorable at all, now it's irreversibly stuck at the bottom. Not that anyone would care mind you, but I don't think you're making too good an impression lately. I don't really have anything else to say about this.
You are correct - Stardock is a software development company. Not a game company. Our internal titles are Project Manager, Team Leader, etc. Not Producer or whatever.
We look at games as an engineering effort and it is, I think, to the benefit of gamers. To me, one of my gripes about the game industry is that games are released and quickly abandoned.
By contrast, like other software companies, we treat our games as something that continue to evolve after release.
If people think that the way we make games or treat customers is flawed or wrong, then odds are, they won't buy future titles and we will either have to adapt or not make games anymore. Similarly, if people do like the way we make games and treat customers, they're more inclined to buy future titles.
I think, generally speaking, the way we do updates and deal transparently with users (even if that means being candid or blunt) is a net benefit.