I have updated my mod for Dark Avatar. You can get it here:
HereAfter installing this mod, unzip to your mod folder. Then place the folders in the main mod folder. The English file contains everything in the original file, plus a few modest additions to make the Range Modules work. Place the English file in the data folder of your mod directory.
New Starbase Modules
- New attack and defense modules for all Evil Weapons and Good Defense
- New trading module for Neutral
- A new influence module for Good
- Two new Range Modules
- Four new repair modules
- Early defense modules
- New protective field modules for military starbases (By TheShadowHawk)
- Deffensive Stations, which work like battle stations
New Techs
- Updated techs from v1.2 example mod from Dread Lords
Repair Techs
Hull Techs
1 new logistics tech
- Starship Range Techs
All new techs will appear in groups
New United Planet Issues
- Protect Minor Races (Three Years)
- Protect Minor Races (Forever)
- UP Headquarters (Forever)
- Suspend Evil Trade - (None - Three Years)
The original mod for Dread Lords had a issue that protected starbases. However, there was a problem with the AI where they would try to attack anyway, causing lag time. I have commented this issue out. I have not tested this issue with Dark Avatar. If an one wants to try the issue and see if it works in Dark Avatar, simply uncomment the issue in the United Planets XML file. If anyone has a fix for this problem, please do not hesitate to contact me.
If anyone has any suggestions or complaints, please let me know!