I upgraded the game to v 1.5 tonight and now the game will start at all. All I get is a black screen. I've waited up to 5 minutes with the same result. debug info follows:Debug Message: Version v1.5 last updated on: Thu Jan 11 13:39:19 2007
Debug Message: GalCiv2 is activated.
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 4/30/2007, 22:49:03
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: HOME
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Languages: English (Regional Setting: English)
System Manufacturer: INTEL_
System Model: D865GLC_
BIOS: BIOS Date: 02/02/07 11:27:03 Ver: 08.00.10
Processor: Intel(R) Pentium(R) D CPU 3.00GHz (2 CPUs)
Physical Memory: 1022MB RAM
Page File: 466MB used, 1994MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: Radeon X1950 Pro
Manufacturer: ATI Technologies Inc.
Chip Type: ATI Radeon Graphics Processor AGP (0x7280)
DAC Type: Internal DAC(400MHz)
Key Device: Enum\PCI\VEN_1002&DEV_7280&SUBSYS_E190174B&REV_9A
Display Memory: 512.0 MB
Current Display Mode: 1280 x 1024 (32 bit) (75Hz)
Monitor Name: ViewSonic VP930 Series
Monitor Max Resolution: 1280,1024
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6683
Driver Date: 3/14/2007 20:57:34
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: SB Audigy 2 ZS Audio [B800]
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04
Manufacturer ID: 1
Product ID: 100
Driver Name: ctaud2k.sys
Provider: Creative
Driver Version: 5.12.0001.1196
Driver Date: 8/11/2006 15:45:38
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_6_SAMPLES
Debug Message: Could not create the render device using default format. Switching to 16bit
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Could not create the render device.
Debug Message: InitializeDirect3D Failed.
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: WM_CLOSE message received.
Debug Message: GameUninitialize start